![]() Where The Pedestrian gets positively trippy is when the practicality of the 3D environments comes into play. I often grew frustrated while playing The Pedestrian, but only with myself for being slow to adapt to the frequently-evolving ruleset. Canisters of green fluid can be used to “preserve” one room at a time, preventing its contents from resetting when routes are redirected. This is the sort of puzzler in which new mechanics are introduced at a regular clip, all piling onto each other as the player is forced to keep constant track of everything that they’re capable of.Ī hole in the middle of a sign can be used as a one-way portal to another sign when the two overlap, leading to insane scenarios in which the player is called to warp mid-jump or mid-fall. Things like keys and power switches quickly enter the equation, and players sometimes need to assemble intricate, crisscrossing mazes to retrieve something important from a dead end without stranding oneself. A door on the left side of one room must be connected to a door on the right side of another room, for example. The basics are incredibly easy to understand when playing. When done correctly, a path is created from one end to the other. At any time, the player can pull the camera back and use the mouse cursor to reposition and connect the ‘signs’ within a chamber. The Pedestrian is a puzzle-platformer about arranging rooms from unorganized jumbles into navigable levels. Developer Skookum Arts didn’t need to put this much effort in, but they did and it paid off. It morphs The Pedestrian from a low-budget curiosity to something beautiful, welcoming, and lovingly crafted. However, at some point the decision was made to set the entire game within signs, chalkboards, computer monitors and pieces of notebook paper, all meticulously arranged around convincing 3D cityscapes which wisely avoid actual human character models, lest the small team’s limitations burst the illusion. ![]() Had the entire game unfolded in 2D environments, most of its cleverest ideas would have remained intact and I could have easily recommended it as an amusing, if somewhat slight, distraction. The Pedestrian could have gotten away with simply being a puzzle-platformer sporting a minimalist visual style. LOW Regularly feeling like an idiot during the later segments. ![]()
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